There’s something remarkable in the moment when the last frame of a film fades to black, the credits begin to roll, and the audience sits dead silent in the stillness; when there’s no immediate movement for the door as everyone remains in their seats, half-stunned and half-pondering the world they’ve just visited. Not many films…
Month: January 2017
Gamified Dystopias I – Sight
Gamification is not always an easy sell – and this is the case even when you’re not trying to sell something. There are genuine and reasonable concerns to be had around gamification in certain contexts, particularly when the thing being gamified is consumer behaviour. Yet rational critiques are not always the staple of a society…
Looking Forward – Episode 10 Follow-up
Our last episode for Level 1 looked back on what we’ve learnt from our gamified explorations so far, so it seems fitting that this follow-up blog peers forward into the future a little. As I mentioned in last week’s post, we’re planning to ‘level up’ in more ways than one for our next series of…
Level Complete – Episode 10
A blog about something that has come to an end may seem a strange way to start off the New Year, but we’d rather consider this ending for Our Gamified World a beginning. This week we round out our Level 1 episodes by looking back on our experiences making the show in 2016. We reflect on…