The previous two blogs looked at dystopian depictions of gamification on the small screen via Charlie Brooker’s TV series Black Mirror and the likely even smaller screen via the short film Sight (available online). It’s now time to turn to an example that brought gamified processes and practices to the big screen: Henry Joost and Ariel…
Tag: dystopia
Gamified Dystopias II – Black Mirror
There’s something remarkable in the moment when the last frame of a film fades to black, the credits begin to roll, and the audience sits dead silent in the stillness; when there’s no immediate movement for the door as everyone remains in their seats, half-stunned and half-pondering the world they’ve just visited. Not many films…
Gamified Dystopias I – Sight
Gamification is not always an easy sell – and this is the case even when you’re not trying to sell something. There are genuine and reasonable concerns to be had around gamification in certain contexts, particularly when the thing being gamified is consumer behaviour. Yet rational critiques are not always the staple of a society…