Gamified Dystopias III – Nerve

The previous two blogs looked at dystopian depictions of gamification on the small screen via Charlie Brooker’s TV series Black Mirror and the likely even smaller screen via the short film Sight (available online). It’s now time to turn to an example that brought gamified processes and practices to the big screen: Henry Joost and Ariel…

Gamified Dystopias II – Black Mirror

There’s something remarkable in the moment when the last frame of a film fades to black, the credits begin to roll, and the audience sits dead silent in the stillness; when there’s no immediate movement for the door as everyone remains in their seats, half-stunned and half-pondering the world they’ve just visited. Not many films…